New: Game Poems Magazine, a playable magazine for short-form videogames, featured in Edge.
Game Poems is a online literary magazine dedicated to exploring the artistic and poetic potential of short-form videogames by pulbishing new games directly in a playable format. Each issue curates a selection of new works based on a combination of open call and invited contributions. Rather than treating games as illustrations of written text, Game Poems approaches videogame making itself as a poetic practice. We have published games made by poets, scholars, students, indie developers, and lead designers at AAA game studios—each exploring different perspectives on what short-form videogames can do and be.
"Once you realize how each game interprets poetic tradition, it reveals the entire form in a different light."
— EDGE Magazine, Issue #423
Table of contents from the first issue of Game Poems.
Game Poems Issue #1 was covered in EDGE.
Games from the first issue being shown at Winchester Poetry Festival.
In 2005 I founded The Independent Gaming Source (TIGSource.com) as a community website for indie game developers focused on the “arthouse” side of game development, because most of the communities I encountered at that time were centered around making casual games and I wanted to see indie games take more creative risks. TIGSource went on to become the birthplace of a generation of innovative indie titles, including Fez, Spelunky, Papers Please, and Minecraft, and was named as a “best of the web” site by such mainstream news sources as Newseek and The Guardian.
"When Jordan introduced me to TIGSource and indie games, it changed everything for me."
— Derek Yu, Creator of Spelunky and UFO 50
Screenshot from an early build of Minecraft.
A Forum post at TIGSource announcing the first build of the yet-unnamed Minecraft.
Screenshot from an early version of Spelunky.
An international community of over 500 creators from games, poetry, literature, and the visual arts, exploring how poetic approaches can shape the design and impact of videogames. Founded in 2024 after my GDC talk, "How Poetry Can Help Us Make Better Games," the Game Poets Community hosts daily discussions, idea exchanges, and collaborations via Discord, fostering cross-disciplinary dialogue and creative experimentation. Open to anyone with an interest in pursuing videogame design as a holistic, human, and poetic art form.
A few of the innovative works created and shared in the Game Poets Discord.
I founded NecessaryGames.com initially to host critical writing about videogames focused on wholistic considerations of "meaning and significance," and to function as a kind of "third space" adjacent to but distinct from traditions attached to either academia or popular videogame "review" discourse. Eventually the site came to function primarily as my experimental videogame portfolio as I began dabbling in game design again.
A few of the experimental videogames I initially released via NecessaryGames.com.
In 2010, after a successful Kickstarter campaign (the campaign was featured as a "project we love" on the front page of Kickstarter.com), I set out to travel long term on a shoestring budget with the goal of making little videogames and "notgames" along the way about the things I was seeing and experiencing. The idea was to use videogames as a kind of travel writing, mainly because I had never seen anyone try to do that before. Gametrekking.com continues to host the interactive creations and travel writing that emerged from that project.
A few of the experimental videogames I created for my Gametrekking project.
Header illustration by Solip Park.