New: Game Poems Magazine, a playable magazine for short-form videogames, featured in Edge.
2026
Featured: “Player 1 Wins! NFTS Announces Winners of First-Ever Public Game Jam.” National Film and Television School News, September 25, 2026.
Featured: “Playable poems now come with peer review.” Killscreen, September 23, 2026.
Featured: Evans-Thirlwell, Edwin. “Former PlayStation indie boss Shuhei Yoshida and the founder of TIGSource are throwing a Game Poem jam that ‘challenges traditional boundaries between art forms.’” Rock Paper Shotgun, September 4, 2026.
Featured: Sledge, Ben. “Poetry in Motion: How mechanics, visualisation and player experiences rhyme with each other to revewal new artistic depths.” Edge, Issue #423, June 2026.
Featured: “Episode 203: Jordan Magnuson and friends talk Game Poems.” Indiepocalypse Radio. February 16, 2026.
2025
Featured: “Game Poems of Place and Encounter.” Center for Digital Narrative News, University of Bergen. June 16, 2025.
Mention: “Episode 37: Algopod.” Off Center Podcast. Center for Digital Narrative, University of Bergen. May 27, 2025.
Featured: Almo, André. “Playable Poetry: Exploring the Concept of ‘Game Poems.’” Ludo Spectre, May 19, 2025.
Featured: Griffin, Matt. “An Interview With Author Jordan Magnuson.” ChoiceBeat, issue #13, February 2025.
2024
Featured: Messino, Gaby. “Jordan Magnuson is taking his lessons from UC Santa Cruz abroad.” UC Santa Cruz Arts Division News. November 18, 2024.
Featured: “Game Poems with Jordan Magnuson.” Off Center Podcast. Center for Digital Narrative, University of Bergen. October 15, 2024.
Featured: “An Interview with Jordan Magnuson.” New Books in Game Studies Podcast. September 4, 2024.
Featured: “Jordan Magnuson: Videogames Are Poems (Further Questions).” Games Now! Podcast. July 8, 2024.
Mention: Reuben, Nic. “What's on your bookshelf?: Syphilisation and The Quiet Sleep's Nikhil Murthy.” Rock Paper Shotgun, May 26, 2024.
Featured: Dikcis, Maria. “Gaming the Lyric: Poetry in 8-Bit.” Public Books, February 7, 2024.
2023
Featured: “A Conversation with Jordan Magnuson, author of Game Poems.” Amherst College Press and The Amherst Student, live podcast event and podcast, Amherst, Massachusetts, October 13, 2023.
Featured: “Game Phenomenon in the Cultural Landscape.” (“文化图景中的游戏现象.”) Gamersky, July 7, 2023.
2021
Featured: “Flash games as told by Flash creators #14: Jordan Magnuson.” Toulou TouMou, January 7, 2021.
Mention: Jensen, K. Thor. “Celebrating a Blockbusting Decade of Minecraft.” PC Magazine, November 18, 2021.
2020
Featured: Moreno, Antonio, César. “Interview About Video Games: Jordan Magnuson.” Presura, February 13, 2020.
Featured: Otero, Guillermo Paredes. “Comunicación Y Videojuegos: Reflejando La Sociedad a Través Del Ocio Interactivo.” Comunicación y Pensamiento, January 19, 2020.
2019
Featured: Moreno, Antonio, César. “Las Emociones Geométricas en Freedom Bridge.” Start, February 13, 2019.
Featured: Moreno, Antonio, César. “A Not Game: El Genocidio Camboyano en The Killer.” Nivel Oculto, February 11, 2019.
2018
Featured: Kreminski, Max, Cyril Focht, and Nic Junius. “Loneliness, by Jordan Magnuson.” Scholars Play, September 17, 2018.
Featured: Groth, Simon. “Ishmael, by Jordan Magnuson.” The Writing Platform, July 13, 2018.
2017
Mention: “IndieCade 2017: Going Behind the Scenes.” VentureBeat, October 20, 2017.
Featured: Vanderhoef, John. “Interview with Jordan Magnuson from Necessary Games.” GameCritics.com, October 14, 2017.
Featured: Short, Emily. “IF Only: Games from Spring Thing 2017.” Rock Paper Shotgun, April 12, 2017.
2016
Featured: “Interactive Storytelling Masterpieces 01: The Killer, by Jordan Magnuson.” Witty Gamer, June 2, 2016.
TV Feature Request: ITN/N2K, 2016.
2015
Featured: Maurin, Florent. “Jordan Magnuson, Un ‘Grand Jeuporter’?” Le Monde, October 18, 2015.
2013
Mention: Singal, Jesse. “From ‘Proteus’ to ‘Dys4ia,’ when is it not a game?” The Boston Globe, June 15, 2013.
Mention: Shamus, Young. “What’s in a Game?” The Escapist, February 15, 2013.
Mention: Jagoda, Patrick. “The Next Level: Alexander R. Galloway’s ‘The Interface Effect.’” Los Angeles Review of Books, January 25, 2013.
2012
Featured: Porpentine. “Live Free, Play Hard: The Week's Best Free Indie Games.” Rock Paper Shotgun, October 7, 2012.
Mention: Klepek, Patrick. “Worth Reading: 10/05/12.” Giant Bomb, October 5, 2012.
Featured: Polson, Jon. “Hop on The Gametrekking Omnibus For a Pan-Asian Experience.” IndieGames.com, September 25, 2012.
Featured: Portnow, James. “Mechanics as Metaphor: How Gameplay Itself Tells a Story.” Extra Credits, August 8, 2012.
Featured: Merdian, Wendy. “Jordan Magnuson: GameTrekking.” Go Magazine. July 1, 2012.
Mention: Portnow, James. “Games You Might Not Have Tried (or Heard Of),” Extra Credits, Season 2, Episode 14, 2012.
2011
Featured: Klepek, Patrick. “Play The Killer, Then Ask Yourself, ‘What Kind of Person Am I?’” Giant Bomb, July 11, 2011.
Featured: Rosenberg, Ross. “The Killer: A Notgame By Jordan Magnuson.” Coilhouse, June 1, 2011.
Featured: Geere, Duncan. “GameTrekking interview: ‘I released a new notgame from Cambodia today.’” PC Gamer, May 25, 2011.
Featured: Maurin, Florent. “Je Perds Donc Je Pense.” Le Monde, February 23, 2011.
2010
Featured: Klepek, Patrick. “2010: A Gaming Odyssey: An Ambitious Designer Prepares to Travel the World and Make Some Games Along the Way.” Six-page spread, Electronic Gaming Monthly, October, 2010.
Featured: Klepek, Patrick. “I’m Not Having Fun but I’m Not Always Supposed to Be.” Two-page spread, Electronic Gaming Monthly, October, 2010.
Featured: Duncan Geere, “Around the World in Eighty Games.” Wired UK, September 14, 2010.
Featured: Gus Mastrapa, “‘GameTrekking’ Melds Indie Game Design, Travel Writing.” Wired, August 2, 2010.
Featured: McDougall, Jaz. “Terrorist Killer guarantees collateral damage.” PC Gamer, June 25, 2010.
Featured: “Jordan Magnuson: The Legend of the Curious Mind.” Intel.com, April 19, 2010.