Do you have an interest in the intersection of videogames and poetry? Join my "Game Poets" Discord!
“Game Poems provides unique guidance for those interested in exploring the poetic potential of videogames.”
— Jenova Chen, designer of Flow, Flower, Journey, and Sky: Children of the Light
Game Poems: Videogame Design as Lyric Practice (Amherst College Press, 2023) is a deeply interdisciplinary look at the convergences between game making and lyric poetry. The book seeks to investigate what I have come to see as an important but neglected perspective on videogames—namely that they can operate as a kind of poetry apart from any reliance on linguistic signs or symbols—in a way that is theoretically and practically rigorous while remaining accessible to a broad audience. As a longtime proponent of open-source and access-for-all within the software space, publishing with an open-access press was important to me, and consequently Game Poems is available in open-access as well as print formats.
“Everyone who loves the true power of games will benefit from the treasure trove of insights in Game Poems.”
— Jesse Schell, game designer
& author of The Art of Game Design
“A concise, passionate articulation - and defence! - of an artistic space between poems and videogames.”
— Chris Bateman, game designer
& author of 21st Century Game Design
“Jordan Magnuson is one of a surprisingly small group of artists who see in the technology of videogames a versatile medium capable of expressing much more than conventional games.”
— Michaël Samyn, game designer:
Sunset, The Graveyard, and The Path
“With Game Poems, Jordan Magnuson provides a guide to constructing the next generation of personal and incisive games. ”
— Gregory Avery-Weir, game designer:
The Majesty of Colors and Looming