Jordan Magnuson Experimental Game Maker, Editor & Curator, Community Builder
Jordan Magnuson is a game designer and media artist whose work explores how videogames can express human experience in poetic and unconventional ways. For over fifteen years, he has created award-winning serious games, art games, "notgames", "game poems", and other interactive works.
In 2005, he founded The Independent Gaming Source (TIGSource), a community that helped launch a generation of landmark indie videogames including Fez, Spelunky, Papers, Please, and Minecraft. His own games, such as Loneliness, Ishmael, and Freedom Bridge, have been showcased at festivals and galleries across Europe, Asia, and the Americas, acquired by the British Library, nominated for honours including the IndieCade Grand Jury Award and the New Media Writing Prize, and featured in publications including Wired, PC Gamer, and Le Monde.
Jordan collaborates with game designers, artists, poets, and researchers worldwide to explore the cultural and expressive possibilities of games. He regularly speaks at leading games industry events such as GDC, IndieCade, and Google Interactive Summit, and has lectured on critical and experimental game design at universities including MIT, USC, UC Santa Cruz, the University of Bergen, Tecnológico de Monterrey, and the University of Utah. He is the author of Game Poems: Videogame Design as Lyric Practice (Amherst College Press, 2023), the founding editor of Game Poems Magazine, and leads the Game Poets Discord community, connecting creators from games, poetry,and the visual arts around the topics of human and poetic game design.
Jordan was 2024–25 Fulbright Fellow in Digital Culture at the University of Bergen, and currently serves as Senior Lecturer in Games and Media Art at Winchester School of Art, University of Southampton.